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Guild News
1.24.12 Patch Notes
Jan 24, 12 11:14 AM
TSO Progression moving along.
Jan 24, 12 11:13 AM
Patch Notes 1.17.12
Jan 17, 12 9:55 AM
Patch Notes 1.10.12
Jan 10, 12 11:27 AM
New Year, New Look
Jan 9, 12 11:14 AM
Shout!
Still at work, going to be an hour or so late for raid.
Downtime update: http://www.zam.com/story.html?story=28452
wheres our new f2p , so i can do something with me hands :-)
HOLLA BITCHES!
I wish more people used this -- it would be nice.
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Welcome



Welcome Guest, to the Guild Website of Vitality. An Everquest 2 Guild on Antonia Bayle.

                Vitality is a “Content Raid Progression Guild" on the Antonia Bayle Server. What this means is, we are currently locking our Adventure Level, at level 80. By doing this we are able to work on Older Content, that some older players never got the chance to do, or just would like to enjoy it again, and for all of you new players out there who would have never truly got to experience this content.

We are currently working on "The Shadow Odyssey" and level locking at level 80....

I’m going to list the Q/A of the most FAQ, when someone is interested in the guild, I hope this helps you better along in if this is the guild for you.


Is level locking an option or is it mandatory? Can I just mentor for raids?
  •  Yes level locking is Mandatory. You are to lock your level at the current requirement, which is level 80 right now.
  • NO! you CANNOT mentor down for raids, you must be locked at the current requirement to raid.
What classes are you currently in need of?
  • You will find a complete list to the right hand side of this page.
  • I will not deny anyone looking to see this content as long as you are willing to level lock your character at our current level lock. We welcome any and all classes; we will make it work with you all.
Will I be left behind if I started a new toon?
  • If you choose to start a new toon to join the guild, we will go back and help you complete ANY content you wish to do that the guild has completed already.
    • Example: Splitpaw Saga, Fire and Ice, Peacock, The Courts of Maj`Dul, …
Will I be guaranteed a spot on the raids?
  • Bluntly, No I cannot guarantee a spot on a raid for ANYONE, as the guild grows and we have more of any one class it will become more and more difficult to get you ALL in EVERY raid.
  • This does NOT mean you will not do all of the content, this means you will just not be on every raid, you will be put on “Stand-By”. If you are on stand-by for the first raid of any one zone / mob, you will be on the next one to make sure everyone has there fair share at raiding.
    • “Stand-By”, is the extra people online and willing to raid but there is no spot for you at the current time. You will Earn DKP just as if your on the raid, and if and when a spot opens, IN ORDER you will be filed into the raid.
  • There are A LOT of people on this server, and as more people learn about this guild I’m sure we will have A LOT of new members joining.

How often do you raid? What are your raid times, what time zone?

  • We are mostly EST time zone, but we do have members from PST.
  • Our raids right now are 4 days a week, to allow for plenty of time to complete content. The current start times for raids are:
    • Sunday: 7 pm EST.
    • Monday: 7pm EST
    • Thursday: 8pm EST
    • Friday: 8pm - 11pm EST
      • Friday's raids are split during the month.
        • 2 Fridays of the month is Retro Raiding.
        • 2 Fridays of the month are current content raiding.
Where do I sign up?
  • Next contact Fairwethyr (Recruitment Officer), Astacia, Ulaan, Lilystar, Bilibob, or Anestasia in game, any one of us will be more than willing to answer any more of your questions, and hopefully get you invited to join our adventure threw the content.
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1.24.12 Patch Notes
LordNagel, Jan 24, 12 11:14 AM.

GENERAL

Fixed a placement issue with certain moveable objects (for instance, the portals will now place properly during the Zynos fight in Anchor of Bazzul).

 

 

ACHIEVEMENTS

Characters who have completed “Your Eternal Reward” should now receive the “Agent of Freeport” achievement.

 

 

MERCENARIES

Shaman mercenaries should no longer continue to think they are in combat when it comes to casting wards on their group. They will still cast their out of combat preward spells.

 

 

ZONE PROGRESSION / POPULATION

Sundered Frontier

Fixed name on lingering slitherspines.

 

Tower of Tactics [Challenge]

Ambassador Grindstone will no longer reapply his Unbridled Fury of the Elements buff as soon as he has dispelled player debuffs, he waits a few seconds.

Ambassador Grindstone no longer casts Crystalline Torrent Spell.

Vallonite Sentinels no longer memwipe when they cast Sentinel’s Touch.

Vallonite Sentinels no longer taunt lock players during the fight.

 

Tallon’s Stronghold [Challenge]

During the Tallon Zek fight Deathbringer’s Touch is now cureable as a curse.

Tallon Zek will warn players as he teleports and will not fire his arrow volley until 10 seconds after he changes his location.

Fighters will not take as harsh a punishment if they turn their back on Tallon Zek as he is firing arrows.

 

 

TRADESKILL APPRENTICE

Tradeskill Apprentice daily reward potions are now treasured and stack to 200.

The Potion of Hastened Learning will now give +25% experience gain.

 

 

ITEMS

The Dragonflame Scale Shield is now Beastlord usable.

Corpse items can no longer be added to the broker.

 

 

QUESTS

The quests “A Rat’s a Rat’s a Rat,” “A Cleansing This Temple Needs…,” and “Entering the Veil” should again update properly.

 

The City of Freeport

The quest “Grobb, Not Forgotten” should now reward the proper reward. Players who have already completed the quest may seek out Viducius in East Freeport to pick up their reward.

 

Thurgadin

Frizella Emberblossom is now more willing to give the Thudomatonian Monotony quest if you forgot to pick it up before.

TSO Progression moving along.
LordNagel, Jan 24, 12 11:13 AM.

Ok so we made one more advancement last night in Palace of the Ancient One. We are now up to Mynzok and he will die shortly...
Patch Notes 1.17.12
LordNagel, Jan 17, 12 9:55 AM.

ANNOUNCEMENTS

Extra Dungeon Mark Days are here from 17 January until 30 January! Dungeon Maker dungeon players and creators will receive 25% MORE tokens during this time period. To create and see listings of available dungeons, select Dungeon Maker from your EQ2 Menu button in game. Visit the Dungeon Maker category in the Marketplace to spend your tokens on items to equip your play character, as well as items to enjoy and build more dungeons.  Prepare to get your dungeoneering on!

 

 

GENERAL

Fixed a UI bug on the mini-map window.

Fixed a bug where if you had a single target maintained spell on a group member and logged out that the spell would still be there when you logged back in.

Fixed an issue that prevented respec cards from working with beastlords.

 

 

POPULATION / ZONE PROGRESSION

Elements of War

Decorin Bonewing should now drop treasure each time he is killed in both the normal and the challenge versions.

 

Befallen: Halls of the Forsaken

Sir Loros Highgarden should no longer cast his flawless charge relentlessly.

 

Tower of Tactics [Challenge]

Ambassador Grindstone will not cast bullseye on anyone with Council Judgment, nor will he cast Council Judgment on any player who has Bullseye.

 

 

MERCENARIES

Fixed a bug where maintained spells on mercenaries would drop when zoning.

Fixed a display issue with mercenary salaries when mentored.

Raid leaders with a mercenary should now be able to properly add/remove players from their raid groups.

 

 

TRADESKILL APPRENTICES

Tradeskill Apprentice priest belts now have a proc.

The additional heal amount provided by Tradeskill Apprentice priest food now affects wards as well as heals.

 

 

ITEMS

Gnomish Safety Hat can now be equipped by beastlords.

 

 

QUESTS

The City of Freeport

Maldreya Darkheart’s conversation with Xolantan should no longer give players an examine box instead of a dialog node on rare occasions.

The quest description for “Qeynos Bounty: Yewon Martrcle” should reflect Yewon’s new location in the Gorowyn Chancery.

It should no longer be possible to accidentally kill the conspiring citizens while working on the Freeport human racial quest, “Purification.”

The corpses that show up before the sewer entrance for “To Make or Unmake” quest in West Freeport should now disappear once the quest is completed.

The quest “On a Boat” should now award items appropriate for the level of the character that completes the quest. If you have already completed this quest the rewards should be available on the armor and weapon upgrade merchant within Freeport.

 

Moors of Ykesha

The Quest “Swabber the Deck – Stock the Loft” will once again grant the Deckhand Labor Boots as a reward.

 

Great Divide

For the quest “It’s a Trap!” you can now re-arm the traps for the eastern and western fronts in any order.

 

Antonica

For the Shining Metallic Robes heritage quest line, the time breach portal and cog in Antonica should no longer be visible after the portal has been destroyed.

 

Betrayal

The Old “Switcheroo,” Party Crasher, Extracting the Defector, and The Captain’s Ring betrayal quests should again update properly.

Patch Notes 1.10.12
LordNagel, Jan 10, 12 11:27 AM.

GENERAL

Fixed a bug where you would have to recast buffs on group members every time you zone.

Fixed random lighting bugs on characters and environments.

Players will now receive achievement credit for earning hall of fame status if they are offline when awards are processed.

 

 

ACHIEVEMENTS

Sense of Urgency: Debone Bonewing should correctly update when defeating the zone boss in under 30 minutes from zone in.

 

 

DUNGEON MAKER

Dungeon Maker creatures will no longer temporarily reappear when defeated while under the effect of a tier-adjusting object.

Dungeon Maker adventurers should now show up in the Marketplace preview tab.

Fixed a UI bug with the Dungeon Maker create window.

 

 

BEASTLORDS

Fixed an issue that allowed “a drakonine guardian” to be tameable.

 

 

MERCENARIES

Ten new mercenaries can be found within the major cities of Norrath. This includes Freeport, Qeynos, Neriak, Gorowyn, New Halas, and Kelethin!

Gaeri Tallspire and Firus Scorchtouch have returned to their normal hang out and can once again be hired! They have been rebalanced a bit to do less spike damage but in some cases might do more DPS on sustained battles! Gaeri is now more encounter based where as Firus is more single target based damage.

Stamper (Inquisitor Merc) should no longer be invisible to players who have not hired him.

Bdorn (Templar Merc) should no longer be invisible to players who have not hired him.

All mercenaries should now have the correct amount of magical mitigation.

 

 

PVP GENERAL

Beastlords should now be able to purchase gear from the scions of war.

 

 

TRADESKILL APPRENTICES

Tradeskill Apprentice food and drink no longer require reactants. 

Provisoners can now have their Tradeskill Apprentice research belt recipes.

The recipes required for the daily Tradeskill Apprentice tasks no longer delete themselves from your recipe book.

Tradeskill Apprentice scout bows should now use arrows as ammo.

 

 

POPULATION / ZONE PROGRESSION

Tower of Tactics [Challenge]

Ambassador grindstones Geonid Warriors will not spawn as frequently, have less health, and have less members per wave.

 

Tallon’s Stronghold [Challenge]

During the Tallon Zek fight the sparkfiend will not cast sparked as often.  Combustible Combination Curse (caused by spark interaction with greater avazek Concussive Winds) now lasts 7 secs instead of 24 secs.

 

 

QUESTS

The City of Freeport

Atraxus Bhotlis, the titular target of the quest “Qeynos Bounty: Atraxas Bhotlis,” has moved to the Seafarer’s Roost.

Adrianna has now agreed to complete the “Descent into Madness” quest for those who have already finished “Searching the Sewers for the Strix.”

For the quest “Killing All the Birds,” it should now be more obvious if you’re on the Strix cultists’ hit list.  (Check your buff window!)

An appearance-only Cultist's White Cowl is now a reward for completing "Killing All the Birds."  If you've already completed the quest, you can purchase the cowl from Viducius Festus in the Harbor Exchange.

For the quest “To Make or Unmake,” it’s no longer necessary to target Lerenth to use the clickable items on him.

 

 

ITEMS

The Ancient Diakan Grindstone and Grim Ring of the Ruthless should once again be able to be used by both fighters and scouts.

Beastlords can now wear Roger Goldie’s Straw Hat and the Unseen Hand rewards from the Dark Mail Gauntlets quest line.

Priestly Wand of Focused Power should now have a red adornment slot.

Wand of Crystallized Shadows should now have a red adornment slot.

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